World Usability Day: XBox 360

Initial Setup
Offline Profile
Dashboard
Creating a gamertag
Passport Network Account
Secret Answer and Question
XBox Live Membership

Initial set up involves selecting the language, locating the Gamepad and setting up a player profile.

 

Most users did not understand the nature of the gamer profile.

 

The Dashboard: The Xbox Live graphic (bottom left) was rarely seen as a link.

 

The relationship between the gamertag and the offline profile name was unclear.

 

Some users were unfamiliar with the Passport Network account and how it applied to them.

 

In Germany, if the password or secret answer entered were 'not valid', device feedback confused and even irritated some users. This was not an issue elsewhere.

 

For XBox Live, the free trial period options were at the bottom of the list and required scrolling to see.

 
Industry: 

Chal​lenge

User Centric and the partners of the UXalliance conducted a global usability study of the Xbox 360 to uncover usability issues of this console, compare them with the original Xbox and establish a benchmark for studying future consoles. They also sought to ascertain in what ways usability is affected by cultural differences between test countries France, Germany, Spain, the United Kingdom, and the United States.

User Centric Approach

The UXalliance partner in each country conducted a lab-based usability test. Each participant was presented with a series of tasks to perform on both the Xbox and the Xbox 360, including set up of the system and system controls, and using the system for gaming and other media playback.

Result

The study revealed that despite a range of new features supported by the Xbox 360, the usability was not degraded. There seemed to be little cultural difference between users in test countries, although some user behavior differed based on the accuracy of translated text. Even though initial setup took a long time, participants found the process to be relatively straight-forward. While many participants, especially those with less experience, had trouble understanding the difference between the various identities required to use the Xbox 360, gaming and other media functionality was well-supported. On the whole, the Xbox 360 performed to a similar usability standard as the Xbox. 

The international partnership of the UXalliance utilized local knowledge to compile and compare a reliable international dataset and complete the study in a short timeframe.

Download full study

Contact Us for Answers

Send Message | +1.630.320.3900 | Contact Info
Drupal site hosting and development by SiteBasin and Alpha Cube, Inc.