User Centric recently completed the first longitudinal user research study of personal activity (fitness) monitors. The popularity of this technology prompted User Centric to evaluate the impact usability has on motivation and sustained use of this type of device over time. How do people really use them outside of a laboratory setting? How are people using them to ‘monitor their health?’ Do people trust these devices to even work? These are the types of questions this study set about to answer.
A fitness monitor is a device worn on the body or attached to a piece of clothing that keeps track of your activity level in some way. Unlike their predecessors (simple pedometers), these monitors tell you more than just the number of steps you have taken. Competing forms of fitness technology are narrower in focus such as heart rate monitors, fitness watches and activity computers. These all offer features competitive with fitness monitors, but they are not integrated.
Fitness monitors bridge fitness technologies. They represent a product paradigm shift that connects the user experiences of integrated health improvement hardware with fitness based software. For this paradigm to succeed, it is absolutely critical to approach it with user-centered design. This is the platform that future, more complex health technologies will use.
The specific information provided by the monitors in this study varies, but may include calories burned, duration of activity, and intensity of activity. Additional features may also be available, such as goal setting and trend tracking. All of the devices tested synced with an online database in some way. It is important to note that this study was not conducted to challenge the science that has already established these devices’ accuracy, but rather to analyze how these products are used and perceived by actual users over time in real-world conditions.
While the study was sponsored by User Centric, all three devices were donated for use throughout the study and granted all participants access to the online database that typically comes with a purchased device. Each physical device was equipped to access, or sync, with web-based activity tracking software. Activity metrics transferred to an online tracking system and progress toward user-specified goals were presented through an interactive interface of graphically depicted data. Metrics include calories, duration and intensity of activity, and more depending on the model. Even as the study progressed, features for tracking additional metrics became available.
Web based surveys were employed throughout a longitudinal study design that took place between June 1-August 31, 2010. A longitudinal methodology relying on self reports was chosen in order to capture a critical portion of the user experience: the entire spectrum of early product interaction, from out-of-the-box impressions through weekly user experiences and final thoughts after three months of use.
Each participant was provided with two activity monitors to use during the study. Data were collected each week through online surveys, which were used to allow participants to report in from wherever they used the fitness monitor, as the purpose of this study was to assess their performance “in the wild.” Quantitative measures were obtained through 7 point Likert Scales and qualitative measures were collected through open feedback paired to each rating.
Over the course of three months, User Centric collected user feedback from 32 participants. All participants were selected because they were at least ‘somewhat likely’ to purchase two of the three activity monitors and use them as intended. Pseudo-random assignment was used to determine which two devices each participant would wear during the study. Participants included 10 males and 22 females with a varied age distribution. Twelve of the participants were aged 22-30, twelve were aged 31-40, two were aged 41-50, and six were aged 51-60.
A number of incentives were provided to minimize attrition. Every week, one participant was randomly selected to win a gift card if both activity monitors registered activity for at least five days that week, and the weekly survey had been completed. A final lottery was held at the conclusion of the study in which each participant had an equal chance to win one of three gift cards. Additionally, participants were provided with the option to continue using their preferred fitness monitor at a reduced monthly price at the conclusion of the study.
While there were many different questions that were tackled during this study, and clear “winners” in certain categories emerged, overall there are valuable recommendations for the industry as a whole.
A number of problematic issues arose throughout three months of field testing. Some problems may erroneously be deemed ‘user error’ but as user experience professionals, we know that is often hardly the case. When it comes to exercise, internal motivation is key; if the mechanism for external motivation is not as streamlined as possible, its effect and usefulness decrease dramatically. Factors for fitness monitor engineers to consider include:
Field tests like this are extremely helpful in understanding the wide differences in potential use that manufacturers could not possibly anticipate while also identifying what kinds of errors and problems to expect, so that design can accommodate and prevent them before they even happen.
The full study with analysis, ratings and recommendations will be available in first quarter, 2011.
Comments
The Bigger Picture
These products are good in and of themselves...but what about the context within a larger health improvement effort? Even the best monitor is simply a minor player in a larger, multi-tier wellness program.
Response to Michael K
Michael,
Agreed. These Fitness Monitors are but one arrow in the quiver of arrows for health improvement. We are not claiming they are the panacea, by any means. Our point in the paper, in fact, is that they are not useful if they are not usable. And there are certainly areas where they need improve their human factors. I think what's interesting here is that fitness monitors, as they are today, are the very beginning of a revolution in wellness. Usability is as important as usefulness for them to be effective however.