UX Nuggets Thoughts and advice on usability and user experience

With mobile technology taking over many aspects of our lives, a shift to mobile is also occurring in the video game industry. While consoles have traditionally been king, mobile devices are quickly becoming the go-to platform for gamers. More

Testing in-car infotainment systems forces us to rethink the way we evaluate new features. Not only should new features be easy to learn and use, they also need to be safe to use while driving. But how can we test a feature for its impact on safety?More

Chicago's Bean: What Art Teaches Us About the User Experience

April 12, 2013 | Elizabeth Danielson

When it comes to improving the user experience, sometimes we needn’t look any further than our own backyards. Through an ethnographic lens, we can see features that promote a positive user experience by deconstructing our attraction to a piece of artwork. More

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While previous certification guidance focused on the functionality of EHRs, new rules require vendors to focus on usability and employ user-centered design methods during development that derive from a safety-enhanced design framework.More

Cooking Up the Perfect Mobile Recipe App

February 22, 2013 | Bethany Arthion

We all have to eat; preferably every day. For better or worse, I often find myself turning to recipes to spice up my options and learn something new. While I do admit to being a bit of a cookbook hoarder, out of necessity I’m regularly planning meals while on the go, with little or no access to my treasure trove of recipes.More

My “Eyes-On” Experience with Tobii REX

February 11, 2013 | Melinda Jamil

As UX practitioners, we use different methods to evaluate and measure the user experience. Eye tracking, for one, can help us understand how people consume visual information, which is a key aspect of interacting with most interfaces. Based on information obtained, we can detect usability problems or quantify the effectiveness of designs.More

China’s e-commerce industry has been growing rapidly in recent years. Looking forward, that trend is only going to continue as total projected sales are estimated to reach $364 billion by 2015, rivaling both the U.S. and U.K online shopping markets.More

What trends did GfK’s User Experience (UX) team notice at CES 2013? Watch our interview with Robert Schumacher, Executive Vice President, GfK User Centric, as he reflects on smarthome devices and appliances present at the show, and how the latest consumer products unveiled at CES signifies the growing, interdependent relationship between market research, branding and usability. More

While the concept of usability is fairly straight forward, differentiating it from usefulness is not always easy. In both cases, it’s about a match. A product with good usability has been designed so that the required interaction follows the way users think about it. Expectations are met, and users are able to accomplish tasks without frustration.More

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7 User Interface Design Habits to Kick in 2013

December 20, 2012 | Heather C. Young, Yvette Simon

We’ve evaluated a lot of user experiences throughout 2012, and we’ve seen some good things and some bad things. December is the perfect time to reflect on what web designers should do differently in UX design for 2013.More


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